T1 Caldari ships find various popular niches in PvP combat. The Cormorant, with its many high slots, makes a good basic salvaging ship. The missile, shield, and ship command skills trained for PvE combat in Caldari missile ships are one half of the skills necessary to do well in Guristas ships, the Worm, Gila, and Rattlesnake, and Guristas ships are popular for high-end PvE such as lucrative nullsec ratting and mid-tier Abyssal Deadspace runs. The Drake can mount a famously effective low-management passive shield tank. A typical progression for mission running might be the Kestrel and Corax for Level 1 missions, the Caracal for L2s, the Drake for 元s, and the Raven for L4s. The fact that missiles allow players complete control over which damage type they deal, permitting precise targeting of NPCs' weak points, combined with the very long range missiles can achieve on some Caldari hulls, make Caldari missile ships popular for PvE combat. Caldari ships can still fight effectively at close range, and a torpedo Raven or blaster Rokh is a dangerous opponent, but they can outshine other factions at long or very long ranges. Both Caldari missile ships and Caldari hybrid turret ships often have bonuses that help them fight at long range. If there is a broader hallmark of Caldari ships, it is perhaps range. Caldari ships tend to have smaller dronebays and more limited drone bandwidth for their size and class: Caldari pilots begin to have access to enough drone space to launch a full flight of light drones when they get into battlecruisers, while Gallente ships, by contrast, offer this capacity as early as the Tristan-a T1 frigate. The flipside of the extremely strong shields on Caldari ships is somewhat more fragile armour and hull hitpoints. The main drawbacks of ECM are that it is chance-based, and can fail repeatedly if you're unlucky and that any ship using it is usually a primary target because it is widely feared. The Caldari are the only faction to have a T1 battleship with dedicated EWAR bonuses, the Scorpion. In the larger ECM ships, it can also have a very long range. ECM is an especially powerful form of EWAR: it does not suffer from stacking penalties, unlike the other three main types of EWAR, and it can completely remove a target's ability to attack anything other than the ECM-jamming ship itself. The Caldari racial EWAR specialty is ECM ("electronic countermeasures"). Some Caldari ships are particularly well-suited to sniping at long range with railguns.
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